Black Myth: Zhong Kui Tier List - Weapons & Forms Ranked (Trailer Preview)
A trailer-preview tier list of the weapons, forms, and abilities shown in Black Myth: Zhong Kui's gameplay trailer. Speculation only - no final game data yet.
Speculation warning: Black Myth: Zhong Kui has not shipped. The game is in early development and all combat footage comes from a work-in-progress build. This tier list ranks what the trailers show, not how the final game plays — treat every entry as analysis of intent, not data. This page will be rewritten with real testing data when the game releases.
How was this tier list made?
Every entry below is a weapon, form, or ability visibly demonstrated in official footage — the Gamescom 2025 reveal, the February 2026 in-engine special, and the 15-minute gameplay trailer of 20 August 2026. Rankings weigh three things: how much the trailer highlighted the tool, how deliberately the combat choreography uses it, and how flexible it seems across encounters.
What has been shown so far?
| Weapon / tool | Shown in | Trailer impression |
|---|---|---|
| Ghost-slaying sword | Reveal + gameplay trailer | Signature weapon, carried by goblins in the reveal; central to the hunter fantasy. Looks like a rhythm-heavy straight sword. |
| Tiger mount (combat) | Gameplay trailer | Mounted combat shown repeatedly; the tiger is more than transport. |
| Melee form / bare-hand stance | Gameplay trailer | Close-range brawls with the exposed-arm stance; fast, aggressive. |
| Ranged / thrown tools | Gameplay trailer | Spirit-adjacent projectiles used to open fights. |
| Transformation (teaser) | CNY 2026 special | A form-swap tease; too little footage to rank. |
Which weapons look strongest on paper?
On trailer evidence alone, the ghost-slaying sword reads as the intended main line: it gets the most choreographed screen time and the reveal treats it as an iconic prop (demons carry it to Zhong Kui). The tiger mount looks like the highest-ceiling tool for traversal and mounted combat — but mounts in action RPGs often force a narrower moveset, so that is a caveat.
Speculation: expect the sword to be the “starter identity” weapon and the game to expand around it with stance-like variations, mirroring how Wukong built its staff combat. Nothing is confirmed.
Will this list change?
Yes, and likely completely. This is a pre-release page whose entire purpose is to be replaced by test-based rankings. We will rebuild it from actual damage, reach, and combo data after launch, and keep the trailer analysis archived on the gameplay trailer breakdown page.
Sources
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